weatherless...................92.35271% balance.......................36.22874% offense.......................35.74341% hyperoffense..................19.85687% voltturn......................15.33875% semistall..................... 5.98889% sand.......................... 5.19336% trickroom..................... 2.30041% stall......................... 2.18210% hail.......................... 2.14392% choice........................ 1.11489% hailoffense................... 0.87064% sandstall..................... 0.44884% monotype...................... 0.43833% monoelectric.................. 0.21566% sun........................... 0.16615% rain.......................... 0.14388% monograss..................... 0.07138% rainoffense................... 0.06545% dragmag....................... 0.06300% monoflying.................... 0.06228% monowater..................... 0.02973% mononormal.................... 0.02507% monobug....................... 0.02224% monoice....................... 0.01302% tailwind...................... 0.00736% monosteel..................... 0.00472% monopoison.................... 0.00390% trickhail..................... 0.00364% sunoffense.................... 0.00204% monorock...................... 0.00046% sandoffense................... 0.00023% monoground.................... 0.00017% multiweather.................. 0.00002% monopsychic................... 0.00001% monoghost..................... 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.166) -2.0|### |######### -1.5|######### |################ -1.0|######################### |################# -0.5|######################## |########################## 0.0|########################## |############################## +0.5|######################### |############## +1.0|########### |###### +1.5|#### |# +2.0|# | +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%