weatherless...................91.08041% balance.......................45.53574% offense.......................27.85458% hyperoffense..................15.96533% voltturn......................10.21839% semistall..................... 5.93199% sand.......................... 5.51014% stall......................... 4.71236% hail.......................... 3.34561% trickroom..................... 1.95384% hailoffense................... 0.80921% sandstall..................... 0.40283% choice........................ 0.24299% monotype...................... 0.09804% monograss..................... 0.06123% rain.......................... 0.03773% dragmag....................... 0.03131% sun........................... 0.02612% monoflying.................... 0.02100% rainoffense................... 0.01071% monowater..................... 0.00711% mononormal.................... 0.00653% monobug....................... 0.00285% tailwind...................... 0.00090% trickhail..................... 0.00062% monopoison.................... 0.00051% monoelectric.................. 0.00049% monoice....................... 0.00017% monosteel..................... 0.00005% sunoffense.................... 0.00004% monorock...................... 0.00001% monoground.................... 0.00000% sandoffense................... 0.00000% monoghost..................... 0.00000% monopsychic................... 0.00000% tricksand..................... 0.00000% multiweather.................. 0.00000% monofighting.................. 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% tricksun...................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.029) -2.0|# |# -1.5|######## |###### -1.0|########## |###### -0.5|########### |############# 0.0|################## |############################## +0.5|############# |##### +1.0|######## |## +1.5|### |# +2.0|# | +2.5| |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.71%