weatherless...................96.57871% balance.......................42.60065% offense.......................40.66876% hyperoffense..................10.64822% voltturn...................... 5.35406% semistall..................... 5.04274% choice........................ 2.37997% trickroom..................... 2.28246% sand.......................... 2.09898% stall......................... 1.03963% rain.......................... 0.96408% monotype...................... 0.33818% sun........................... 0.28111% monoelectric.................. 0.20548% tailwind...................... 0.08427% hail.......................... 0.07716% rainoffense................... 0.07431% dragmag....................... 0.03529% monodark...................... 0.03115% monorock...................... 0.03041% monopsychic................... 0.02884% monobug....................... 0.01432% monograss..................... 0.00974% hailoffense................... 0.00877% monofighting.................. 0.00811% sunoffense.................... 0.00748% monowater..................... 0.00542% tricksand..................... 0.00451% sandoffense................... 0.00432% monofairy..................... 0.00207% gravity....................... 0.00148% monosteel..................... 0.00134% monoghost..................... 0.00117% monoflying.................... 0.00101% sandstall..................... 0.00078% monodragon.................... 0.00007% multiweather.................. 0.00004% monofire...................... 0.00002% monopoison.................... 0.00002% mononormal.................... 0.00002% monoground.................... 0.00000% monoice....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.044) |## -1.5|####### |######### -1.0|################# |#################### -0.5|############################ |########################## 0.0|############################## |############################# +0.5|########################## |############################## +1.0|####### |####### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.41%