weatherless...................97.06467% offense.......................47.56980% balance.......................37.02722% semistall..................... 8.82778% voltturn...................... 7.30259% hyperoffense.................. 4.29247% sand.......................... 2.37732% stall......................... 2.28273% choice........................ 1.21665% trickroom..................... 0.55311% rain.......................... 0.35945% sun........................... 0.19148% monotype...................... 0.06055% tailwind...................... 0.05638% monoelectric.................. 0.02803% dragmag....................... 0.01733% monodark...................... 0.01512% rainoffense................... 0.01035% monorock...................... 0.00874% hail.......................... 0.00709% monobug....................... 0.00340% hailoffense................... 0.00338% monograss..................... 0.00236% monofighting.................. 0.00225% sunoffense.................... 0.00066% tricksand..................... 0.00035% monowater..................... 0.00025% sandoffense................... 0.00025% monosteel..................... 0.00019% monofairy..................... 0.00016% sandstall..................... 0.00013% monoflying.................... 0.00012% monoghost..................... 0.00003% gravity....................... 0.00001% multiweather.................. 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% monofire...................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.046) |# -1.5|## |### -1.0|#### |################## -0.5|############################## |############ 0.0|########### |########### +0.5|################ |#################### +1.0|###### |######### +1.5|## |# +2.0|## | more negative = more offensive, more positive = more stall one # = 0.69%