weatherless...................74.70217% balance.......................38.79130% offense.......................38.18535% voltturn......................15.37987% hyperoffense..................12.71444% sand..........................11.27195% rain.......................... 6.97384% semistall..................... 6.38607% hail.......................... 4.56096% stall......................... 3.92284% sun........................... 3.14005% choice........................ 2.19757% monotype...................... 1.46376% trickroom..................... 1.45463% sandstall..................... 1.02697% hailoffense................... 0.78962% multiweather.................. 0.57438% sandoffense................... 0.55585% dragmag....................... 0.49175% rainoffense................... 0.34744% sunoffense.................... 0.28396% monowater..................... 0.16677% monoice....................... 0.16548% monosteel..................... 0.14345% monobug....................... 0.14236% gravity....................... 0.11511% monopsychic................... 0.11500% monoghost..................... 0.11086% tricksun...................... 0.09277% monoflying.................... 0.08352% monodragon.................... 0.08351% monodark...................... 0.08221% monoelectric.................. 0.07811% monopoison.................... 0.07710% monofire...................... 0.07051% monofighting.................. 0.06065% monofairy..................... 0.05577% mononormal.................... 0.04974% monorock...................... 0.04157% monograss..................... 0.04060% tailwind...................... 0.03806% monoground.................... 0.03607% rainstall..................... 0.03318% hailstall..................... 0.03277% tricksand..................... 0.02993% trickrain..................... 0.01308% allweather.................... 0.01080% sunstall...................... 0.00741% trapper....................... 0.00705% trickhail..................... 0.00381% swagplay...................... 0.00170% fear.......................... 0.00012% Stalliness (mean: -0.011) |# -2.0|# |##### -1.5|###### |########## -1.0|############## |################# -0.5|####################### |############################ 0.0|############################# |############################## +0.5|####################### |################# +1.0|########### |###### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.43%