weatherless...................70.34994% balance.......................39.38123% offense.......................32.92966% voltturn......................21.27554% hyperoffense..................12.23730% sand..........................10.47412% rain.......................... 7.90007% semistall..................... 7.84388% hail.......................... 7.72413% stall......................... 7.60793% sun........................... 3.82749% sandstall..................... 2.40461% choice........................ 2.22197% trickroom..................... 1.83632% hailoffense................... 1.44885% dragmag....................... 0.67707% tricksun...................... 0.29012% monotype...................... 0.24585% multiweather.................. 0.23666% sandoffense................... 0.18901% sunoffense.................... 0.16741% rainoffense................... 0.14685% gravity....................... 0.11010% monoice....................... 0.04262% monosteel..................... 0.04182% monowater..................... 0.02714% monoghost..................... 0.02589% trickrain..................... 0.01971% rainstall..................... 0.01902% monoflying.................... 0.01828% monobug....................... 0.01534% tailwind...................... 0.01397% monoelectric.................. 0.01287% monodragon.................... 0.01051% mononormal.................... 0.00796% monofire...................... 0.00728% monodark...................... 0.00693% hailstall..................... 0.00649% monopoison.................... 0.00630% tricksand..................... 0.00611% monofighting.................. 0.00544% allweather.................... 0.00541% monopsychic................... 0.00508% monoground.................... 0.00487% monofairy..................... 0.00342% monograss..................... 0.00276% monorock...................... 0.00233% trapper....................... 0.00045% sunstall...................... 0.00035% trickhail..................... 0.00001% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.136) |# -2.0|# |##### -1.5|###### |########### -1.0|############# |############# -0.5|####################### |########################### 0.0|########################## |############################## +0.5|############################ |################## +1.0|############# |######## +1.5|###### |### +2.0|#### |### +2.5|### |## +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%