weatherless...................71.55217% balance.......................42.34786% offense.......................27.18179% voltturn......................24.86320% stall.........................14.05313% sand..........................13.03126% semistall..................... 8.60631% hyperoffense.................. 7.81091% hail.......................... 6.89317% rain.......................... 5.73005% sandstall..................... 5.69755% sun........................... 2.94090% choice........................ 1.50155% trickroom..................... 1.24311% hailoffense................... 1.09381% dragmag....................... 0.56730% monotype...................... 0.16375% multiweather.................. 0.11411% sandoffense................... 0.10683% rainoffense................... 0.06530% trickrain..................... 0.04957% sunoffense.................... 0.04828% monoice....................... 0.03654% monosteel..................... 0.03542% gravity....................... 0.02831% tricksun...................... 0.02602% rainstall..................... 0.01722% monowater..................... 0.01460% monoghost..................... 0.01242% monoflying.................... 0.01190% monodragon.................... 0.00904% monobug....................... 0.00896% monoelectric.................. 0.00865% monoground.................... 0.00518% allweather.................... 0.00506% monopoison.................... 0.00461% monopsychic................... 0.00396% monodark...................... 0.00333% monograss..................... 0.00324% monofighting.................. 0.00286% hailstall..................... 0.00222% tricksand..................... 0.00211% tailwind...................... 0.00132% monorock...................... 0.00123% monofairy..................... 0.00088% monofire...................... 0.00058% mononormal.................... 0.00052% trapper....................... 0.00030% sunstall...................... 0.00007% swagplay...................... 0.00000% trickhail..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.402) | -2.0|# |## -1.5|#### |##### -1.0|####### |######## -0.5|#################### |################## 0.0|################# |############################ +0.5|############################## |################ +1.0|########### |####### +1.5|###### |#### +2.0|##### |######## +2.5|###### |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.49%