weatherless...................73.00268% offense.......................40.70392% balance.......................34.58193% hyperoffense..................14.65505% sand..........................11.76454% voltturn......................11.36371% rain.......................... 7.72589% semistall..................... 5.13599% stall......................... 4.92310% sun........................... 4.87650% hail.......................... 3.87362% choice........................ 2.93211% trickroom..................... 1.88341% multiweather.................. 1.21371% monotype...................... 1.13704% sandstall..................... 1.11382% hailoffense................... 1.11035% sunoffense.................... 0.85264% sandoffense................... 0.52208% rainoffense................... 0.48735% dragmag....................... 0.33292% monowater..................... 0.18475% gravity....................... 0.13470% monoice....................... 0.12167% monoflying.................... 0.12063% monoghost..................... 0.10254% monodark...................... 0.08633% monosteel..................... 0.07733% monodragon.................... 0.06659% mononormal.................... 0.05927% monopsychic................... 0.05867% monofighting.................. 0.05851% monobug....................... 0.05578% tailwind...................... 0.05348% monofire...................... 0.05338% rainstall..................... 0.04494% monopoison.................... 0.03387% monoelectric.................. 0.03235% sunstall...................... 0.03158% monofairy..................... 0.02895% monograss..................... 0.02499% monorock...................... 0.02398% hailstall..................... 0.02349% trapper....................... 0.02007% trickrain..................... 0.01726% monoground.................... 0.01696% tricksun...................... 0.00720% Stalliness (mean: -0.058) -2.0|### |####### -1.5|####### |########## -1.0|################ |#################### -0.5|######################## |######################## 0.0|############################## |###################### +0.5|################### |############### +1.0|############## |##### +1.5|#### |### +2.0|#### |# +2.5|## | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.43%