weatherless...................56.69195% balance.......................40.02531% sand..........................26.80822% stall.........................23.23725% rain..........................21.47675% offense.......................17.46836% multiweather..................16.69279% hyperoffense..................12.60513% choice........................11.11894% hail.......................... 9.37687% voltturn...................... 9.10423% sandstall..................... 6.87196% semistall..................... 6.66396% hailoffense................... 3.50783% sun........................... 2.33920% trickroom..................... 0.84178% sunoffense.................... 0.28172% dragmag....................... 0.19243% rainoffense................... 0.15341% tailwind...................... 0.06305% gravity....................... 0.03636% monotype...................... 0.02438% sandoffense................... 0.02353% trickrain..................... 0.00777% monowater..................... 0.00575% monoghost..................... 0.00554% monoice....................... 0.00482% monoelectric.................. 0.00300% monofire...................... 0.00256% monodark...................... 0.00125% monosteel..................... 0.00067% monofighting.................. 0.00056% monopsychic................... 0.00011% monofairy..................... 0.00009% hailstall..................... 0.00003% mononormal.................... 0.00002% monodragon.................... 0.00001% monopoison.................... 0.00001% monoground.................... 0.00000% rainstall..................... 0.00000% monoflying.................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.454) -2.0| |########### -1.5|#### |## -1.0|#### |##### -0.5|###### |########### 0.0|############################## |############# +0.5|########## |########## +1.0|####### |# +1.5|##### |### +2.0|################### | +2.5|############ | +3.0| |## more negative = more offensive, more positive = more stall one # = 0.65%