weatherless...................67.88572% balance.......................42.16823% sand..........................29.55875% offense.......................18.01396% stall.........................14.01653% semistall.....................13.69014% voltturn......................13.49413% hyperoffense..................12.11115% sandstall..................... 5.45413% rain.......................... 1.15290% trickroom..................... 0.73843% sun........................... 0.70645% hail.......................... 0.69898% sandoffense................... 0.58679% rainoffense................... 0.35225% sunoffense.................... 0.22750% choice........................ 0.19059% tricksand..................... 0.15201% monotype...................... 0.02126% gravity....................... 0.01087% monowater..................... 0.00468% monobug....................... 0.00440% monoice....................... 0.00403% multiweather.................. 0.00280% dragmag....................... 0.00277% monoelectric.................. 0.00253% tailwind...................... 0.00243% monodark...................... 0.00243% monoghost..................... 0.00179% monorock...................... 0.00127% monofighting.................. 0.00099% monosteel..................... 0.00041% trickrain..................... 0.00017% monopsychic................... 0.00016% hailstall..................... 0.00014% monoground.................... 0.00013% mononormal.................... 0.00012% monoflying.................... 0.00009% monofairy..................... 0.00008% monograss..................... 0.00006% monofire...................... 0.00001% hailoffense................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% monopoison.................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.452) -2.0| |### -1.5|######### |############# -1.0|####### |####### -0.5|######### |############### 0.0|###################### |############################ +0.5|############################## |###################### +1.0|################### |############# +1.5|############# |######### +2.0|##### |#### +2.5|## |####### +3.0|#### |# more negative = more offensive, more positive = more stall one # = 0.41%