weatherless...................89.77907% balance.......................36.36844% offense.......................27.66786% stall.........................17.23445% hyperoffense..................12.60895% voltturn...................... 8.53572% semistall..................... 6.12030% hail.......................... 4.75156% rain.......................... 3.71493% trickroom..................... 1.67688% sun........................... 1.63156% choice........................ 0.56699% sunoffense.................... 0.38599% rainoffense................... 0.37387% sand.......................... 0.17820% monotype...................... 0.16006% hailoffense................... 0.06803% monoghost..................... 0.06548% tricksun...................... 0.05622% multiweather.................. 0.05528% dragmag....................... 0.03947% monowater..................... 0.03689% monorock...................... 0.01678% tricksand..................... 0.01516% monopsychic................... 0.00981% monodark...................... 0.00769% monofire...................... 0.00711% monofairy..................... 0.00662% monoice....................... 0.00310% trickhail..................... 0.00252% monodragon.................... 0.00239% mononormal.................... 0.00200% monosteel..................... 0.00071% monobug....................... 0.00064% monoelectric.................. 0.00062% monopoison.................... 0.00019% trickrain..................... 0.00010% tailwind...................... 0.00006% monofighting.................. 0.00003% hailstall..................... 0.00002% allweather.................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% monoflying.................... 0.00000% gravity....................... 0.00000% sandoffense................... 0.00000% trapper....................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.322) | -2.0|### |################ -1.5|### |########## -1.0|########## |########### -0.5|################ |############################# 0.0|######################## |############################# +0.5|############################## |################# +1.0|############# |########### +1.5|## | +2.0|################### |######### +2.5|### |############ more negative = more offensive, more positive = more stall one # = 0.37%