offense.......................60.08896% balance.......................38.32426% sand..........................35.57121% weatherless...................29.96458% sun...........................22.87696% hail..........................10.24226% rain.......................... 6.23999% trickroom..................... 4.94620% multiweather.................. 4.89500% hyperoffense.................. 1.58585% tricksand..................... 1.04017% tricksun...................... 0.95944% sunoffense.................... 0.83948% monotype...................... 0.20580% dragmag....................... 0.19191% monofairy..................... 0.10669% voltturn...................... 0.07037% mononormal.................... 0.04435% monowater..................... 0.03156% monoice....................... 0.03156% monosteel..................... 0.01967% monodark...................... 0.00352% monopsychic................... 0.00336% semistall..................... 0.00090% batonpass..................... 0.00003% sandstall..................... 0.00003% stall......................... 0.00003% monoflying.................... 0.00000% sandoffense................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.137) -2.0| | -1.0|### |######################## 0.0|############################## |####### +1.0|### | +2.0| | +3.0| more negative = more offensive, more positive = more stall one # = 1.47%