offense.......................58.54572% balance.......................37.67083% sand..........................34.83771% sun...........................28.15379% weatherless...................18.34071% hail..........................13.60661% rain.......................... 6.77927% hyperoffense.................. 3.78345% sunoffense.................... 3.47770% trickroom..................... 1.94355% multiweather.................. 1.71809% tricksand..................... 0.27365% tricksun...................... 0.23643% monotype...................... 0.06969% monofairy..................... 0.05594% dragmag....................... 0.04046% voltturn...................... 0.01554% mononormal.................... 0.01164% monosteel..................... 0.00109% monowater..................... 0.00076% monoice....................... 0.00076% monodark...................... 0.00027% monopsychic................... 0.00006% semistall..................... 0.00000% batonpass..................... 0.00000% sandstall..................... 0.00000% stall......................... 0.00000% monoflying.................... 0.00000% sandoffense................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.179) -2.0| | -1.0|#### |######################## 0.0|############################## |#### +1.0|#### | +2.0| | +3.0| more negative = more offensive, more positive = more stall one # = 1.53%