weatherless...................75.85356% balance.......................46.30583% offense.......................31.54585% semistall.....................13.26061% sand..........................11.61627% rain.......................... 9.09547% hyperoffense.................. 4.72970% stall......................... 4.15801% sun........................... 3.33175% voltturn...................... 2.58043% trickroom..................... 1.37229% rainoffense................... 0.52179% monotype...................... 0.48535% tricksun...................... 0.45591% monowater..................... 0.38288% hail.......................... 0.36101% multiweather.................. 0.23788% sandoffense................... 0.13546% hailoffense................... 0.09336% sandstall..................... 0.04605% monoelectric.................. 0.04484% dragmag....................... 0.04371% tricksand..................... 0.03771% gravity....................... 0.02738% trickrain..................... 0.02690% monofairy..................... 0.02217% sunstall...................... 0.01902% monorock...................... 0.01331% monosteel..................... 0.00756% monofighting.................. 0.00667% sunoffense.................... 0.00322% monoghost..................... 0.00241% monoice....................... 0.00218% monobug....................... 0.00165% monoflying.................... 0.00105% monodark...................... 0.00057% monodragon.................... 0.00044% mononormal.................... 0.00005% monofire...................... 0.00002% rainstall..................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% tailwind...................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% choice........................ 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.224) | -1.5|## |### -1.0|##### |################## -0.5|########### |################ 0.0|############# |############################## +0.5|################### |############### +1.0|############### |######## +1.5|#### |##### +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.60%