weatherless...................81.55095% offense.......................46.18828% balance.......................29.22971% hyperoffense..................18.73676% rain..........................10.77823% voltturn...................... 5.83967% sun........................... 4.19140% semistall..................... 3.64313% hail.......................... 3.30561% stall......................... 2.20211% trickroom..................... 1.86459% monotype...................... 1.46680% rainoffense................... 1.17351% choice........................ 1.01781% sunoffense.................... 0.55001% sand.......................... 0.52179% hailoffense................... 0.47755% multiweather.................. 0.30478% monosteel..................... 0.25741% monopsychic................... 0.24557% monowater..................... 0.21944% mononormal.................... 0.19367% monoghost..................... 0.11878% monopoison.................... 0.11251% monoice....................... 0.08847% monofighting.................. 0.07628% monobug....................... 0.07384% tricksun...................... 0.07071% trickrain..................... 0.05225% monoelectric.................. 0.05155% monodragon.................... 0.05051% monoflying.................... 0.04389% monorock...................... 0.04354% monodark...................... 0.04319% monofairy..................... 0.03901% sandoffense................... 0.03483% monofire...................... 0.03379% monoground.................... 0.03239% rainstall..................... 0.02996% dragmag....................... 0.02612% sunstall...................... 0.02125% monograss..................... 0.02090% tailwind...................... 0.01672% sandstall..................... 0.01428% trickhail..................... 0.01324% hailstall..................... 0.01010% gravity....................... 0.00766% tricksand..................... 0.00174% swagplay...................... 0.00104% trapper....................... 0.00035% Stalliness (mean: -0.273) |# -2.0|### |####### -1.5|########### |############ -1.0|################# |###################### -0.5|############################## |############################ 0.0|######################## |###################### +0.5|################# |########## +1.0|###### |### +1.5|## |# +2.0|# | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%