weatherless...................81.48153% offense.......................45.58943% balance.......................29.01643% hyperoffense..................19.30322% rain..........................11.05344% voltturn...................... 6.08247% sun........................... 4.00050% semistall..................... 3.74968% hail.......................... 3.31423% stall......................... 2.34124% trickroom..................... 2.04192% rainoffense................... 1.20050% monotype...................... 1.10326% choice........................ 0.99514% sunoffense.................... 0.53480% hailoffense................... 0.50675% sand.......................... 0.46486% multiweather.................. 0.27273% monowater..................... 0.18107% mononormal.................... 0.17900% monosteel..................... 0.13573% monopsychic................... 0.13450% monopoison.................... 0.09635% monoghost..................... 0.08585% tricksun...................... 0.07336% monofighting.................. 0.07264% trickrain..................... 0.06390% monoice....................... 0.05862% monobug....................... 0.05312% monodragon.................... 0.03961% dragmag....................... 0.03497% monoelectric.................. 0.03454% sandoffense................... 0.03331% rainstall..................... 0.02965% monodark...................... 0.02958% monofairy..................... 0.02898% monoflying.................... 0.02635% monofire...................... 0.02601% monoground.................... 0.02600% monorock...................... 0.02580% sunstall...................... 0.01937% monograss..................... 0.01713% sandstall..................... 0.01564% trickhail..................... 0.01254% gravity....................... 0.00758% hailstall..................... 0.00756% tailwind...................... 0.00674% tricksand..................... 0.00098% swagplay...................... 0.00072% trapper....................... 0.00024% Stalliness (mean: -0.275) |# -2.0|### |####### -1.5|############ |############ -1.0|################# |##################### -0.5|############################## |############################ 0.0|######################## |##################### +0.5|################# |########## +1.0|####### |### +1.5|## |# +2.0|# | +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%