weatherless...................82.26977% offense.......................39.42573% balance.......................29.57368% hyperoffense..................22.62270% rain..........................10.74198% voltturn...................... 5.56293% semistall..................... 4.52452% hail.......................... 4.09781% stall......................... 3.85337% trickroom..................... 2.54912% sun........................... 2.53316% rainoffense................... 1.49337% choice........................ 0.66979% hailoffense................... 0.61711% sunoffense.................... 0.40747% sand.......................... 0.39421% monotype...................... 0.15852% dragmag....................... 0.08263% monowater..................... 0.04231% multiweather.................. 0.03412% tricksun...................... 0.03217% sunstall...................... 0.02892% rainstall..................... 0.02410% trickrain..................... 0.02253% sandstall..................... 0.01895% monofighting.................. 0.01841% monoground.................... 0.01692% sandoffense................... 0.01418% monoelectric.................. 0.01268% monopoison.................... 0.01174% monoghost..................... 0.01164% monoice....................... 0.01001% trickhail..................... 0.00999% monosteel..................... 0.00981% mononormal.................... 0.00832% monopsychic................... 0.00752% monodragon.................... 0.00325% monofire...................... 0.00289% monorock...................... 0.00285% monobug....................... 0.00266% monofairy..................... 0.00147% monoflying.................... 0.00085% tailwind...................... 0.00065% monograss..................... 0.00051% tricksand..................... 0.00038% monodark...................... 0.00036% hailstall..................... 0.00017% gravity....................... 0.00003% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.256) |## -2.0|##### |############ -1.5|################### |############ -1.0|################## |#################### -0.5|############################## |########################## 0.0|####################### |######################### +0.5|####################### |############ +1.0|######## |##### +1.5|### |## +2.0|## |# +2.5|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%