weatherless...................85.79043% balance.......................36.30098% offense.......................28.40537% hyperoffense..................21.46260% rain.......................... 8.31177% stall......................... 7.39595% semistall..................... 6.43510% hail.......................... 4.81740% voltturn...................... 4.09940% trickroom..................... 2.57510% sun........................... 1.00000% rainoffense................... 0.97654% hailoffense................... 0.43857% sunoffense.................... 0.23507% choice........................ 0.22117% sand.......................... 0.08703% monotype...................... 0.07776% dragmag....................... 0.03115% monowater..................... 0.02545% monopoison.................... 0.02051% monopsychic................... 0.02016% sandoffense................... 0.01645% monoground.................... 0.01537% sandstall..................... 0.01268% tricksun...................... 0.01250% multiweather.................. 0.00653% sunstall...................... 0.00569% trickrain..................... 0.00551% rainstall..................... 0.00523% monoghost..................... 0.00443% monosteel..................... 0.00409% monofighting.................. 0.00332% trickhail..................... 0.00255% monoice....................... 0.00221% monoelectric.................. 0.00054% mononormal.................... 0.00046% monodragon.................... 0.00042% monobug....................... 0.00029% monofire...................... 0.00017% monoflying.................... 0.00012% monofairy..................... 0.00009% tailwind...................... 0.00002% monorock...................... 0.00001% tricksand..................... 0.00001% monodark...................... 0.00001% monograss..................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.053) |# -2.0|### |################## -1.5|############ |#### -1.0|######### |########## -0.5|################# |################ 0.0|############ |####################### +0.5|############################## |######### +1.0|######## |##### +1.5|#### |### +2.0|# |## +2.5|### |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.51%