weatherless...................66.43940% offense.......................51.37492% balance.......................46.59952% rain..........................17.99771% sun...........................13.39015% voltturn...................... 6.35449% trickroom..................... 6.25298% tricksun...................... 2.57068% hail.......................... 1.77087% semistall..................... 1.45429% sand.......................... 0.81730% multiweather.................. 0.41396% trickrain..................... 0.39233% stall......................... 0.34684% hyperoffense.................. 0.22444% tailwind...................... 0.09145% rainoffense................... 0.06025% tricksand..................... 0.05175% monotype...................... 0.04875% monowater..................... 0.02509% sunoffense.................... 0.01277% dragmag....................... 0.00989% sandoffense................... 0.00822% monoghost..................... 0.00746% rainstall..................... 0.00621% monosteel..................... 0.00420% trickhail..................... 0.00403% monofairy..................... 0.00385% monodark...................... 0.00272% trapper....................... 0.00172% monoflying.................... 0.00171% monoice....................... 0.00124% monoelectric.................. 0.00119% hailoffense................... 0.00077% monofire...................... 0.00069% gravity....................... 0.00019% allweather.................... 0.00018% mononormal.................... 0.00016% batonpass..................... 0.00016% monodragon.................... 0.00015% monopoison.................... 0.00009% monorock...................... 0.00007% monofighting.................. 0.00005% monobug....................... 0.00004% monopsychic................... 0.00002% monoground.................... 0.00001% sandstall..................... 0.00000% hailstall..................... 0.00000% monograss..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: 0.012) | -1.0|# |###### -0.5|############### |############################ 0.0|############################## |###################### +0.5|############ |####### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.81%