weatherless...................93.23170% offense.......................39.48321% balance.......................39.17028% hyperoffense..................11.04877% voltturn...................... 6.86665% semistall..................... 6.16925% stall......................... 4.12848% sun........................... 3.31709% trickroom..................... 1.89772% hail.......................... 1.89101% sunoffense.................... 1.45514% monotype...................... 1.16679% rain.......................... 1.03938% choice........................ 0.78010% sand.......................... 0.67057% rainoffense................... 0.30399% monoice....................... 0.23917% mononormal.................... 0.19447% monoelectric.................. 0.15870% multiweather.................. 0.14976% dragmag....................... 0.13858% monowater..................... 0.10729% sandstall..................... 0.08941% monofighting.................. 0.07376% monobug....................... 0.07153% monodark...................... 0.06259% monograss..................... 0.05812% monoghost..................... 0.05812% gravity....................... 0.05588% hailoffense................... 0.04470% monoflying.................... 0.04470% tailwind...................... 0.04023% monodragon.................... 0.03800% hailstall..................... 0.03800% monorock...................... 0.03576% trickhail..................... 0.03129% monofire...................... 0.03129% monosteel..................... 0.02906% sandoffense................... 0.02682% monopsychic................... 0.02012% monoground.................... 0.01118% monopoison.................... 0.00671% monofairy..................... 0.00447% sunstall...................... 0.00224% swagplay...................... 0.00224% Stalliness (mean: 0.019) -2.0|# |## -1.5|##### |########## -1.0|################# |################## -0.5|######################## |########################### 0.0|############################ |############################## +0.5|###################### |################## +1.0|########### |###### +1.5|#### |## +2.0|# |# +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.43%