weatherless...................93.05819% balance.......................39.70261% offense.......................38.87792% hyperoffense..................10.86555% voltturn...................... 7.65104% semistall..................... 6.16541% stall......................... 4.38851% sun........................... 3.60535% hail.......................... 2.00571% trickroom..................... 1.78721% sunoffense.................... 1.60940% monotype...................... 0.99137% rain.......................... 0.96395% choice........................ 0.81013% sand.......................... 0.55071% rainoffense................... 0.29666% monoice....................... 0.19695% multiweather.................. 0.18391% dragmag....................... 0.17841% mononormal.................... 0.14966% monoelectric.................. 0.13413% monowater..................... 0.10274% sandstall..................... 0.07723% monofighting.................. 0.07622% monograss..................... 0.06847% monobug....................... 0.06233% monodark...................... 0.05500% gravity....................... 0.04882% monoghost..................... 0.04385% hailoffense................... 0.03716% tailwind...................... 0.03321% monoflying.................... 0.02918% monofire...................... 0.02832% sandoffense................... 0.02666% monorock...................... 0.02644% trickhail..................... 0.02622% hailstall..................... 0.02576% monosteel..................... 0.02047% monopsychic................... 0.01609% monodragon.................... 0.01363% monoground.................... 0.01343% monopoison.................... 0.00469% swagplay...................... 0.00314% monofairy..................... 0.00312% sunstall...................... 0.00156% Stalliness (mean: 0.034) -2.0|# |## -1.5|##### |######### -1.0|################ |################# -0.5|####################### |######################### 0.0|########################## |############################## +0.5|##################### |################## +1.0|########## |####### +1.5|### |## +2.0|# |# +2.5|# |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.44%