weatherless...................90.09970% balance.......................41.42152% offense.......................36.26163% voltturn......................11.50841% hyperoffense.................. 9.27653% semistall..................... 6.78532% stall......................... 6.25500% sun........................... 5.29235% hail.......................... 4.59649% sunoffense.................... 2.33650% choice........................ 1.27204% trickroom..................... 0.75866% monotype...................... 0.44169% multiweather.................. 0.43715% rain.......................... 0.36454% dragmag....................... 0.36225% monograss..................... 0.21645% monoice....................... 0.10306% rainoffense................... 0.09367% sand.......................... 0.08407% monowater..................... 0.05310% mononormal.................... 0.03064% monobug....................... 0.01905% sandoffense................... 0.01366% gravity....................... 0.01181% monofighting.................. 0.00914% monoground.................... 0.00616% swagplay...................... 0.00526% tailwind...................... 0.00507% monoflying.................... 0.00339% sandstall..................... 0.00290% monodragon.................... 0.00053% monoghost..................... 0.00012% monodark...................... 0.00006% hailstall..................... 0.00005% monosteel..................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.127) -2.0|# |# -1.5|##### |######### -1.0|############# |############### -0.5|######################### |#################### 0.0|#################### |############################## +0.5|####################### |##################### +1.0|######## |########## +1.5|### |## +2.0|# |# +2.5|#### |### +3.0|### more negative = more offensive, more positive = more stall one # = 0.46%