weatherless...................91.73953% balance.......................44.69857% offense.......................31.79770% voltturn......................13.89325% hyperoffense.................. 8.59952% stall......................... 8.33007% sun........................... 7.50584% semistall..................... 6.57414% sunoffense.................... 3.48962% dragmag....................... 2.37117% choice........................ 1.80394% hail.......................... 0.79406% multiweather.................. 0.19448% rain.......................... 0.13385% trickroom..................... 0.12337% monotype...................... 0.08747% monoice....................... 0.04221% monograss..................... 0.02374% sand.......................... 0.02120% rainoffense................... 0.01291% monobug....................... 0.00876% monowater..................... 0.00690% mononormal.................... 0.00441% sandoffense................... 0.00195% swagplay...................... 0.00117% monofighting.................. 0.00094% monoflying.................... 0.00041% tailwind...................... 0.00015% sandstall..................... 0.00008% monoground.................... 0.00005% monodragon.................... 0.00004% monoghost..................... 0.00001% gravity....................... 0.00000% hailstall..................... 0.00000% monosteel..................... 0.00000% monodark...................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.204) -2.0|# |# -1.5|#### |######### -1.0|############### |#################### -0.5|################## |############### 0.0|############# |############################## +0.5|############################# |############################# +1.0|##### |########## +1.5|### |##### +2.0|## |# +2.5|## |#### +3.0|### more negative = more offensive, more positive = more stall one # = 0.45%