sand..........................67.25256% balance.......................32.42662% offense.......................32.04673% weatherless...................31.84377% semistall.....................18.39364% hyperoffense..................10.44047% dragmag....................... 7.39333% sandoffense................... 6.78929% stall......................... 6.69254% batonpass..................... 5.69999% sandstall..................... 5.54926% rain.......................... 0.82873% sun........................... 0.09588% rainoffense................... 0.04474% choice........................ 0.04231% multiweather.................. 0.02094% sunoffense.................... 0.01968% monotype...................... 0.00447% monowater..................... 0.00396% voltturn...................... 0.00242% rainstall..................... 0.00104% mononormal.................... 0.00022% monofighting.................. 0.00009% monoground.................... 0.00007% monopoison.................... 0.00005% monoflying.................... 0.00004% monobug....................... 0.00004% monoghost..................... 0.00002% trapper....................... 0.00000% monopsychic................... 0.00000% monodark...................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% hail.......................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.236) |# -1.5|###### |#################### -1.0|################# |########################## -0.5|##################### |############################## 0.0|################### |###################### +0.5|############################## |########################## +1.0|########################### |######################### +1.5|################## |############# +2.0|### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.33%