rain..........................55.65366% offense.......................44.03338% sun...........................41.10033% balance.......................23.07900% multiweather..................22.83437% sand..........................18.14840% hyperoffense..................15.56344% semistall..................... 9.78495% weatherless................... 8.04017% stall......................... 7.53922% sunoffense.................... 5.83914% rainoffense................... 5.39541% dragmag....................... 3.35700% rainstall..................... 2.22891% hail.......................... 2.06878% sunstall...................... 1.61891% sandstall..................... 0.44927% sandoffense................... 0.40011% choice........................ 0.31254% trickroom..................... 0.20618% trickrain..................... 0.20327% tricksand..................... 0.19924% hailstall..................... 0.10910% batonpass..................... 0.04001% monotype...................... 0.02046% monodragon.................... 0.01495% voltturn...................... 0.00572% monowater..................... 0.00544% tricksun...................... 0.00115% monograss..................... 0.00008% trapper....................... 0.00002% monobug....................... 0.00000% monodark...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.062) |# -1.5|### |################# -1.0|##################### |################ -0.5|############################## |########################## 0.0|################ |########################### +0.5|######## |### +1.0|############## |##### +1.5|#### |#### +2.0|# |# +2.5|###### | more negative = more offensive, more positive = more stall one # = 0.49%