sand..........................38.41840% balance.......................35.59929% weatherless...................34.12604% hyperoffense..................28.04247% rain..........................23.85098% offense.......................17.64254% semistall.....................11.53475% stall......................... 7.18095% dragmag....................... 5.58220% sandstall..................... 3.44222% voltturn...................... 3.34357% hail.......................... 2.93835% rainstall..................... 2.40323% choice........................ 1.89011% sun........................... 1.59081% rainoffense................... 1.55036% sandoffense................... 1.00601% multiweather.................. 0.91909% sunstall...................... 0.87485% hailoffense................... 0.34744% monotype...................... 0.20165% trickroom..................... 0.19287% monodragon.................... 0.16968% tailwind...................... 0.09174% hailstall..................... 0.04880% monoghost..................... 0.01720% monowater..................... 0.00742% tricksand..................... 0.00528% tricksun...................... 0.00461% monobug....................... 0.00436% sunoffense.................... 0.00391% allweather.................... 0.00183% monofighting.................. 0.00081% monopsychic................... 0.00058% monofire...................... 0.00052% monoground.................... 0.00037% monodark...................... 0.00031% trickrain..................... 0.00024% monoice....................... 0.00012% monorock...................... 0.00010% monoflying.................... 0.00007% mononormal.................... 0.00006% gravity....................... 0.00003% monosteel..................... 0.00003% monograss..................... 0.00002% monoelectric.................. 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monopoison.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.057) -2.0|############### |################# -1.5|################# |################# -1.0|######## |############ -0.5|######### |############## 0.0|############### |####################### +0.5|############################## |#################### +1.0|############# |################## +1.5|###### |#### +2.0|##### |###### +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%