weatherless...................76.79923% offense.......................40.86343% balance.......................35.61527% sand..........................15.38678% hyperoffense..................12.95972% sun........................... 7.02508% semistall..................... 6.85986% voltturn...................... 4.40307% stall......................... 3.70171% monotype...................... 3.21597% rain.......................... 2.53610% multiweather.................. 2.21723% sandoffense................... 1.34735% dragmag....................... 0.89714% trickroom..................... 0.76826% mononormal.................... 0.69474% hail.......................... 0.54770% sandstall..................... 0.45435% monobug....................... 0.45270% sunoffense.................... 0.45187% monofire...................... 0.31805% choice........................ 0.28996% monowater..................... 0.26022% monopsychic................... 0.20900% monodark...................... 0.20817% monosteel..................... 0.18587% tricksun...................... 0.17348% monoflying.................... 0.16191% monofighting.................. 0.15778% monograss..................... 0.12970% monoelectric.................. 0.12887% rainoffense................... 0.11813% monorock...................... 0.11813% monoground.................... 0.11400% monofairy..................... 0.11317% sunstall...................... 0.10409% monopoison.................... 0.06030% tricksand..................... 0.05700% gravity....................... 0.04461% trickhail..................... 0.04461% monoice....................... 0.04213% monoghost..................... 0.03883% monodragon.................... 0.03635% allweather.................... 0.02478% rainstall..................... 0.02478% tailwind...................... 0.02148% hailoffense................... 0.01157% trapper....................... 0.01074% hailstall..................... 0.00743% trickrain..................... 0.00661% Stalliness (mean: -0.049) -2.0|## |#### -1.5|##### |############ -1.0|################# |################## -0.5|######################## |############################# 0.0|############################## |######################### +0.5|#################### |################ +1.0|########## |####### +1.5|##### |### +2.0|## |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.43%