weatherless...................76.65223% offense.......................39.14309% balance.......................36.60772% sand..........................16.13036% hyperoffense..................12.82135% semistall..................... 7.38559% sun........................... 6.60625% voltturn...................... 4.87848% stall......................... 4.04226% monotype...................... 2.61105% rain.......................... 2.60577% multiweather.................. 2.37592% sandoffense................... 1.44973% dragmag....................... 0.98308% mononormal.................... 0.75742% trickroom..................... 0.66694% sandstall..................... 0.53930% hail.......................... 0.45109% sunoffense.................... 0.36090% monobug....................... 0.34934% choice........................ 0.26673% monofire...................... 0.22341% monowater..................... 0.20358% monosteel..................... 0.14725% monodark...................... 0.14180% monopsychic................... 0.13924% sunstall...................... 0.12201% monoelectric.................. 0.11148% monofighting.................. 0.11065% rainoffense................... 0.10760% monoflying.................... 0.10592% tricksun...................... 0.09992% monograss..................... 0.08789% monoground.................... 0.07830% monofairy..................... 0.07805% monorock...................... 0.05190% tricksand..................... 0.05168% monopoison.................... 0.03995% monoice....................... 0.03256% trickhail..................... 0.03027% monoghost..................... 0.02850% monodragon.................... 0.02686% rainstall..................... 0.02540% allweather.................... 0.02253% gravity....................... 0.02197% tailwind...................... 0.02039% trapper....................... 0.01608% hailoffense................... 0.00737% hailstall..................... 0.00580% trickrain..................... 0.00474% Stalliness (mean: -0.020) -2.0|## |#### -1.5|##### |############ -1.0|################ |################# -0.5|###################### |############################ 0.0|############################## |######################### +0.5|#################### |################# +1.0|########## |####### +1.5|###### |### +2.0|## |# +2.5|# |# +3.0| |# more negative = more offensive, more positive = more stall one # = 0.43%