weatherless...................76.09026% balance.......................40.42760% offense.......................34.06205% sand..........................17.43834% hyperoffense..................12.11979% semistall..................... 8.37116% voltturn...................... 6.66539% sun........................... 5.15467% stall......................... 5.01940% rain.......................... 3.27708% multiweather.................. 2.11394% sandoffense................... 1.67726% sandstall..................... 0.75129% monotype...................... 0.62907% dragmag....................... 0.60675% trickroom..................... 0.51884% choice........................ 0.32337% mononormal.................... 0.23829% hail.......................... 0.15362% monopsychic................... 0.10569% sunstall...................... 0.08541% sunoffense.................... 0.08300% monoflying.................... 0.06827% rainoffense................... 0.04181% monowater..................... 0.04121% monosteel..................... 0.03699% monofairy..................... 0.03511% tricksand..................... 0.02812% monofire...................... 0.02317% monodark...................... 0.02168% monobug....................... 0.01981% monoelectric.................. 0.01877% tailwind...................... 0.01127% rainstall..................... 0.00840% monoground.................... 0.00713% monodragon.................... 0.00662% monopoison.................... 0.00316% monofighting.................. 0.00216% monograss..................... 0.00175% monoice....................... 0.00056% trapper....................... 0.00039% monorock...................... 0.00016% hailstall..................... 0.00012% allweather.................... 0.00001% trickhail..................... 0.00000% hailoffense................... 0.00000% monoghost..................... 0.00000% gravity....................... 0.00000% trickrain..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.065) -2.0|## |##### -1.5|##### |########### -1.0|############## |############## -0.5|################# |########################## 0.0|############################## |######################### +0.5|######################### |################### +1.0|########## |######## +1.5|######## |### +2.0|### |# +2.5|# |# +3.0| |# more negative = more offensive, more positive = more stall one # = 0.44%