weatherless...................92.25242% offense.......................44.98651% hyperoffense..................34.46273% balance.......................16.94864% monotype......................10.06252% batonpass..................... 8.41387% sun........................... 3.67269% rain.......................... 3.32659% dragmag....................... 3.08364% monoghost..................... 2.74479% voltturn...................... 2.43237% semistall..................... 2.34914% monobug....................... 2.24337% monopsychic................... 2.03680% trapper....................... 1.77378% monoelectric.................. 1.37781% stall......................... 1.25299% mononormal.................... 1.15814% sand.......................... 1.14572% multiweather.................. 1.13935% sunoffense.................... 0.95855% choice........................ 0.90359% rainoffense................... 0.81367% hail.......................... 0.76305% monoflying.................... 0.69550% monodragon.................... 0.68044% monoground.................... 0.65927% monowater..................... 0.43553% monorock...................... 0.39321% monodark...................... 0.36486% monopoison.................... 0.29425% monofire...................... 0.22794% monosteel..................... 0.18751% monofighting.................. 0.18497% sandstall..................... 0.18445% monograss..................... 0.16361% sandoffense................... 0.13361% hailoffense................... 0.13124% trickroom..................... 0.06858% monofairy..................... 0.06770% monoice....................... 0.04862% gravity....................... 0.03598% fear.......................... 0.01449% sunstall...................... 0.01062% tailwind...................... 0.00513% rainstall..................... 0.00078% hailstall..................... 0.00004% Stalliness (mean: -0.672) |# -3.0|# |#### -2.0|######## |################ -1.0|############################ |############################## 0.0|##################### |########## +1.0|#### |# +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.80%