offense.......................59.06683% weatherless...................53.41619% sun...........................35.46251% balance.......................23.36661% rain..........................18.35099% multiweather..................16.02146% hyperoffense..................14.48655% sand.......................... 8.39785% monotype...................... 2.94078% semistall..................... 2.15295% sunoffense.................... 1.96618% hail.......................... 1.18174% trickroom..................... 1.16816% stall......................... 0.92706% voltturn...................... 0.74368% sandoffense................... 0.56710% rainoffense................... 0.36335% monowater..................... 0.35316% monodragon.................... 0.35316% monoghost..................... 0.34637% mononormal.................... 0.29883% monobug....................... 0.29204% monoflying.................... 0.27506% monosteel..................... 0.22412% monodark...................... 0.21054% monopsychic................... 0.16979% sunstall...................... 0.11546% monofairy..................... 0.11546% monofighting.................. 0.09848% monorock...................... 0.09848% hailoffense................... 0.08490% monofire...................... 0.08150% monoice....................... 0.07810% monoelectric.................. 0.07131% monograss..................... 0.06792% monoground.................... 0.04415% choice........................ 0.04075% dragmag....................... 0.03735% monopoison.................... 0.03396% rainstall..................... 0.03396% sandstall..................... 0.03056% tricksun...................... 0.00679% Stalliness (mean: -0.348) -2.0|# |## -1.5|##### |########## -1.0|################## |########################## -0.5|############################## |############################## 0.0|####################### |############### +0.5|######## |###### +1.0|### |## +1.5|# | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%