offense.......................57.19018% weatherless...................51.26071% sun...........................38.25845% balance.......................24.97864% rain..........................18.70577% multiweather..................16.40682% hyperoffense..................14.44199% sand.......................... 7.96800% monotype...................... 2.43556% semistall..................... 2.34740% sunoffense.................... 2.13984% trickroom..................... 1.63851% stall......................... 1.04179% hail.......................... 0.98198% voltturn...................... 0.71403% sandoffense................... 0.60330% monoghost..................... 0.36653% rainoffense................... 0.33890% mononormal.................... 0.33679% monowater..................... 0.33120% monobug....................... 0.22926% monoflying.................... 0.22193% monodragon.................... 0.20548% monosteel..................... 0.17944% sunstall...................... 0.16173% monopsychic................... 0.11755% monodark...................... 0.10827% monofairy..................... 0.09370% hailoffense................... 0.07748% monofighting.................. 0.06887% monorock...................... 0.06649% monoelectric.................. 0.05884% monograss..................... 0.05672% monofire...................... 0.05422% monoice....................... 0.05379% monoground.................... 0.03612% choice........................ 0.03076% monopoison.................... 0.02603% dragmag....................... 0.02304% sandstall..................... 0.01549% rainstall..................... 0.01477% tricksun...................... 0.00843% Stalliness (mean: -0.326) -2.0|# |## -1.5|##### |########### -1.0|################### |########################### -0.5|############################# |############################## 0.0|####################### |################# +0.5|########## |####### +1.0|#### |## +1.5|# | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%