offense.......................48.86346% weatherless...................46.99052% sun...........................44.99246% balance.......................36.45587% rain..........................15.77856% multiweather..................14.42445% hyperoffense..................10.30869% sand.......................... 6.14713% trickroom..................... 3.66561% semistall..................... 2.68864% monotype...................... 2.36724% stall......................... 1.68333% sunoffense.................... 1.66108% mononormal.................... 1.09577% monoghost..................... 0.76903% hail.......................... 0.70973% sunstall...................... 0.44876% sandoffense................... 0.37851% voltturn...................... 0.27365% monowater..................... 0.15667% rainoffense................... 0.14886% monoflying.................... 0.12436% hailoffense................... 0.06213% monosteel..................... 0.05858% monoice....................... 0.03862% monorock...................... 0.03492% monobug....................... 0.03339% tricksun...................... 0.02673% monofighting.................. 0.02165% monograss..................... 0.01805% monoelectric.................. 0.01180% monopsychic................... 0.01007% monofairy..................... 0.00957% monofire...................... 0.00884% sandstall..................... 0.00879% monodark...................... 0.00809% monodragon.................... 0.00315% dragmag....................... 0.00033% rainstall..................... 0.00003% monopoison.................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.149) -2.0| |# -1.5|### |######## -1.0|############ |###################### -0.5|################### |###################### 0.0|############################## |#################### +0.5|############# |########## +1.0|###### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.58%