sun...........................53.31216% balance.......................47.99605% weatherless...................42.11987% offense.......................36.76501% multiweather.................. 8.49794% hyperoffense.................. 7.86322% sand.......................... 7.13502% rain.......................... 5.53422% semistall..................... 4.18711% stall......................... 3.18860% trickroom..................... 2.93737% monotype...................... 2.91807% mononormal.................... 2.37003% sunoffense.................... 1.69648% voltturn...................... 0.49876% hail.......................... 0.47183% monoghost..................... 0.40224% sunstall...................... 0.18209% monoice....................... 0.06387% sandoffense................... 0.05952% rainoffense................... 0.04616% monowater..................... 0.04183% tricksun...................... 0.03723% monoflying.................... 0.02771% hailoffense................... 0.02409% monobug....................... 0.00471% monofighting.................. 0.00434% monofire...................... 0.00141% monorock...................... 0.00136% monopsychic................... 0.00109% monosteel..................... 0.00085% sandstall..................... 0.00074% monoelectric.................. 0.00048% monodragon.................... 0.00011% monofairy..................... 0.00005% monograss..................... 0.00003% dragmag....................... 0.00001% monodark...................... 0.00000% rainstall..................... 0.00000% monopoison.................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.068) -2.0| |# -1.5|# |###### -1.0|####### |####### -0.5|########## |################# 0.0|############################## |######################## +0.5|############ |########### +1.0|####### |### +1.5|# |## +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.72%