offense.......................49.93061% weatherless...................47.09754% sun...........................38.49722% rain..........................23.40900% hyperoffense..................21.96868% balance.......................20.57197% multiweather..................13.93537% sunoffense.................... 5.32712% semistall..................... 4.11776% sand.......................... 3.66079% stall......................... 3.41098% monotype...................... 3.33466% rainoffense................... 1.90127% hail.......................... 1.41753% sunstall...................... 0.76923% voltturn...................... 0.54223% dragmag....................... 0.52934% sandoffense................... 0.43715% monosteel..................... 0.35389% monowater..................... 0.34397% mononormal.................... 0.34298% monofighting.................. 0.31622% monobug....................... 0.31324% monopsychic................... 0.29937% hailoffense................... 0.28945% monodragon.................... 0.26467% trickroom..................... 0.24584% monoflying.................... 0.19925% monofire...................... 0.19033% monodark...................... 0.18140% monopoison.................... 0.17149% monoghost..................... 0.16951% rainstall..................... 0.16554% choice........................ 0.14869% monofairy..................... 0.13977% monoelectric.................. 0.13680% monoground.................... 0.12787% monograss..................... 0.10508% monorock...................... 0.10309% sandstall..................... 0.10210% tricksun...................... 0.07831% trapper....................... 0.07038% tailwind...................... 0.05353% monoice....................... 0.04956% trickrain..................... 0.01487% tricksand..................... 0.01487% fear.......................... 0.01090% gravity....................... 0.00793% Stalliness (mean: -0.341) -2.0|## |########### -1.0|######################### |############################## 0.0|##################### |########### +1.0|##### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.91%