weatherless...................97.50231% offense.......................48.75606% hyperoffense..................23.98993% balance.......................22.39272% semistall..................... 3.29682% sand.......................... 1.70381% monotype...................... 1.65074% stall......................... 1.56447% sun........................... 0.47842% sandoffense................... 0.30676% monowater..................... 0.25333% hail.......................... 0.23827% monodragon.................... 0.22715% monosteel..................... 0.22252% sunoffense.................... 0.19629% monorock...................... 0.17876% mononormal.................... 0.12449% monoghost..................... 0.12219% monofairy..................... 0.11590% rain.......................... 0.11325% monobug....................... 0.10940% monofire...................... 0.10648% monoflying.................... 0.09656% rainoffense................... 0.07821% monopsychic................... 0.06748% monoelectric.................. 0.06661% monoground.................... 0.06455% monoice....................... 0.05638% monofighting.................. 0.05183% monodark...................... 0.05068% monograss..................... 0.04946% monopoison.................... 0.03946% multiweather.................. 0.02726% sandstall..................... 0.01212% hailstall..................... 0.00448% dragmag....................... 0.00410% hailoffense................... 0.00185% batonpass..................... 0.00127% sunstall...................... 0.00105% rainstall..................... 0.00068% voltturn...................... 0.00001% trickroom..................... 0.00000% Stalliness (mean: -0.405) | -2.0|## |############# -1.0|############################## |############################ 0.0|####################### |############### +1.0|###### |## +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.83%