weatherless...................78.21091% offense.......................46.17556% balance.......................34.17837% hyperoffense..................17.44980% sand..........................11.85518% sun........................... 5.23554% rain.......................... 5.09159% trickroom..................... 3.59116% sandoffense................... 3.30171% choice........................ 3.20669% multiweather.................. 1.87677% hail.......................... 1.54680% semistall..................... 1.41435% monotype...................... 1.04864% sunoffense.................... 0.82601% stall......................... 0.78192% monopsychic................... 0.31385% monorock...................... 0.14459% monoice....................... 0.13173% sunstall...................... 0.12853% monoflying.................... 0.10868% monowater..................... 0.09967% monodark...................... 0.08098% tailwind...................... 0.08045% monoelectric.................. 0.07524% monofighting.................. 0.06539% monofire...................... 0.06517% monofairy..................... 0.01734% rainoffense................... 0.00254% monograss..................... 0.00049% monodragon.................... 0.00032% monoghost..................... 0.00030% monobug....................... 0.00000% rainstall..................... 0.00000% voltturn...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.282) -2.0| |# -1.5|####### |############### -1.0|###################### |###################### -0.5|############################## |################### 0.0|############################ |######################## +0.5|################# |####### +1.0|##### |# +1.5| |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%