weatherless...................77.79756% offense.......................51.40618% balance.......................24.12695% hyperoffense..................23.39336% sand..........................16.44366% sandoffense...................11.24109% choice........................10.11593% trickroom..................... 3.29996% sun........................... 3.24542% rain.......................... 2.28889% hail.......................... 1.53645% multiweather.................. 1.27188% sunoffense.................... 0.99468% semistall..................... 0.88513% monotype...................... 0.67166% monoflying.................... 0.32920% stall......................... 0.18839% monorock...................... 0.07743% monopsychic................... 0.07258% monoice....................... 0.07036% monowater..................... 0.06039% sunstall...................... 0.03939% monodark...................... 0.03429% monoelectric.................. 0.02495% monofire...................... 0.00813% tailwind...................... 0.00234% monofighting.................. 0.00221% monofairy..................... 0.00125% monodragon.................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% rainoffense................... 0.00000% monobug....................... 0.00000% rainstall..................... 0.00000% voltturn...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.432) -2.0| | -1.5|####### |############################## -1.0|################## |########################### -0.5|######################### |##################### 0.0|############### |################ +0.5|################# |#### +1.0|#### |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%