weatherless...................84.25267% balance.......................40.12797% offense.......................29.87693% semistall.....................14.28576% rain.......................... 8.86461% hyperoffense.................. 8.38745% stall......................... 7.32189% sun........................... 6.11017% voltturn...................... 3.75105% monotype...................... 3.14940% batonpass..................... 2.95631% sand.......................... 1.57100% multiweather.................. 1.54262% hail.......................... 0.75012% sunstall...................... 0.62637% choice........................ 0.60391% dragmag....................... 0.51284% rainstall..................... 0.47304% monodragon.................... 0.42809% monoghost..................... 0.36136% monosteel..................... 0.34624% mononormal.................... 0.31359% monobug....................... 0.29931% rainoffense................... 0.26818% trickroom..................... 0.26638% monopsychic................... 0.26546% monowater..................... 0.25297% monoelectric.................. 0.24698% monorock...................... 0.21837% monopoison.................... 0.20618% monofire...................... 0.19883% monodark...................... 0.18989% monoflying.................... 0.18849% monoice....................... 0.15261% monofairy..................... 0.15211% monofighting.................. 0.14440% sunoffense.................... 0.13293% monoground.................... 0.12960% monograss..................... 0.10764% sandstall..................... 0.08956% trapper....................... 0.06613% tricksun...................... 0.06265% tailwind...................... 0.04048% hailoffense................... 0.02517% trickrain..................... 0.01943% sandoffense................... 0.01541% hailstall..................... 0.01213% tricksand..................... 0.00398% trickhail..................... 0.00320% fear.......................... 0.00223% allweather.................... 0.00105% swagplay...................... 0.00002% Stalliness (mean: 0.263) |# -2.0|## |##### -1.0|########### |##################### 0.0|############################# |############################## +1.0|###################### |############## +2.0|##### |## +3.0| more negative = more offensive, more positive = more stall one # = 0.71%