weatherless...................68.67409% offense.......................49.89455% balance.......................30.23236% sand..........................17.51790% hyperoffense..................11.67177% voltturn......................11.22393% rain.......................... 9.33333% semistall..................... 4.35497% sun........................... 3.87302% stall......................... 3.84634% hail.......................... 2.06863% multiweather.................. 1.23249% sandstall..................... 1.22443% monotype...................... 1.14503% rainoffense................... 0.99369% batonpass..................... 0.77535% trickroom..................... 0.59547% hailoffense................... 0.46769% sunoffense.................... 0.41248% monowater..................... 0.35790% sandoffense................... 0.34301% monoice....................... 0.18050% dragmag....................... 0.14142% trickrain..................... 0.08560% monodragon.................... 0.06947% monobug....................... 0.06823% allweather.................... 0.06575% monofairy..................... 0.06079% mononormal.................... 0.06079% monopoison.................... 0.05831% monopsychic................... 0.05520% rainstall..................... 0.05272% tailwind...................... 0.04590% monoghost..................... 0.04404% monofire...................... 0.04218% monosteel..................... 0.04156% trickhail..................... 0.03598% monodark...................... 0.03598% tricksun...................... 0.02791% tricksand..................... 0.02295% monograss..................... 0.02109% monoelectric.................. 0.01923% monoground.................... 0.01551% sunstall...................... 0.00930% monoflying.................... 0.00682% monofighting.................. 0.00496% gravity....................... 0.00434% hailstall..................... 0.00372% monorock...................... 0.00310% trapper....................... 0.00124% Stalliness (mean: -0.124) |### -1.5|##### |######### -1.0|############## |###################### -0.5|############################## |############################ 0.0|######################### |#################### +0.5|############### |######### +1.0|###### |#### +1.5|### |## +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%