weatherless...................68.31174% offense.......................49.36911% balance.......................32.25867% sand..........................18.61952% voltturn......................12.60092% rain.......................... 9.61434% hyperoffense.................. 9.30928% semistall..................... 4.70762% stall......................... 4.35533% sun........................... 3.21059% hail.......................... 1.72131% sandstall..................... 1.39205% multiweather.................. 1.18327% rainoffense................... 0.95575% monotype...................... 0.80369% batonpass..................... 0.60993% trickroom..................... 0.53177% monowater..................... 0.33375% sandoffense................... 0.32909% sunoffense.................... 0.28956% hailoffense................... 0.24123% dragmag....................... 0.14803% trickrain..................... 0.10155% monoice....................... 0.08603% allweather.................... 0.08472% rainstall..................... 0.06719% monopoison.................... 0.04948% monofairy..................... 0.04316% monobug....................... 0.04123% monopsychic................... 0.04122% mononormal.................... 0.04117% monodragon.................... 0.03434% tailwind...................... 0.02818% tricksun...................... 0.02681% monosteel..................... 0.02510% monoghost..................... 0.02316% tricksand..................... 0.02242% monodark...................... 0.02155% monofire...................... 0.02106% monoelectric.................. 0.01270% monoground.................... 0.01195% monograss..................... 0.01022% sunstall...................... 0.00688% trickhail..................... 0.00596% monoflying.................... 0.00433% hailstall..................... 0.00315% monofighting.................. 0.00266% gravity....................... 0.00255% trapper....................... 0.00094% monorock...................... 0.00058% Stalliness (mean: -0.056) |## -1.5|#### |####### -1.0|############ |##################### -0.5|############################## |############################ 0.0|########################## |##################### +0.5|################# |########## +1.0|####### |#### +1.5|### |## +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.50%