weatherless...................68.98711% offense.......................47.12028% balance.......................36.25971% sand..........................22.16769% voltturn......................15.26030% rain.......................... 7.85822% stall......................... 6.34506% hyperoffense.................. 5.34513% semistall..................... 4.92983% sandstall..................... 2.37596% sun........................... 1.10808% hail.......................... 0.59985% multiweather.................. 0.51031% rainoffense................... 0.49030% monotype...................... 0.33245% monowater..................... 0.22860% trickroom..................... 0.21718% sandoffense................... 0.15563% batonpass..................... 0.09986% sunoffense.................... 0.09565% dragmag....................... 0.06321% allweather.................... 0.06196% rainstall..................... 0.05623% hailoffense................... 0.04718% monoice....................... 0.03863% monopoison.................... 0.02019% monofairy..................... 0.01528% tricksand..................... 0.01207% monopsychic................... 0.01203% sunstall...................... 0.00931% trickrain..................... 0.00533% monoghost..................... 0.00496% monobug....................... 0.00484% monodark...................... 0.00379% monosteel..................... 0.00192% mononormal.................... 0.00144% monograss..................... 0.00040% monodragon.................... 0.00020% tailwind...................... 0.00012% monoelectric.................. 0.00010% gravity....................... 0.00009% tricksun...................... 0.00005% monoground.................... 0.00004% monofighting.................. 0.00002% monorock...................... 0.00001% trickhail..................... 0.00001% trapper....................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.089) |# -1.5|# |#### -1.0|########## |################### -0.5|############################## |############################# 0.0|############################# |##################### +0.5|################### |############ +1.0|######## |##### +1.5|### |## +2.0|### |## +2.5|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.49%