weatherless...................82.11194% offense.......................47.66543% balance.......................30.89054% hyperoffense..................14.59493% sun...........................12.64688% semistall..................... 5.25665% voltturn...................... 4.76190% sand.......................... 2.31911% hail.......................... 2.08720% stall......................... 1.59246% sunoffense.................... 1.43785% rain.......................... 1.20594% trickroom..................... 0.98949% monotype...................... 0.91218% choice........................ 0.85034% hailoffense................... 0.71119% sandstall..................... 0.37106% multiweather.................. 0.30921% sandoffense................... 0.18553% monoghost..................... 0.17007% tricksun...................... 0.15461% monodragon.................... 0.13915% monofire...................... 0.12369% monobug....................... 0.10823% monodark...................... 0.10823% monograss..................... 0.09276% monosteel..................... 0.09276% monoground.................... 0.09276% monowater..................... 0.06184% monopoison.................... 0.06184% monoflying.................... 0.06184% monoelectric.................. 0.04638% tailwind...................... 0.03092% monopsychic................... 0.03092% monofighting.................. 0.03092% monoice....................... 0.03092% sunstall...................... 0.01546% rainoffense................... 0.01546% dragmag....................... 0.01546% monorock...................... 0.01546% mononormal.................... 0.01546% Stalliness (mean: -0.192) |## -2.0|# |### -1.5|####### |########### -1.0|############### |###################### -0.5|######################### |############################## 0.0|########################## |##################### +0.5|################# |############# +1.0|####### |####### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%