weatherless...................86.17019% balance.......................38.84829% offense.......................31.30138% hyperoffense..................15.35655% semistall.....................12.70599% voltturn...................... 9.13775% sun........................... 7.93237% hail.......................... 2.47790% sand.......................... 2.35901% stall......................... 1.78779% hailoffense................... 1.75213% rain.......................... 1.58191% sunoffense.................... 1.39879% choice........................ 1.05628% trickroom..................... 0.67486% multiweather.................. 0.52137% sandstall..................... 0.50778% tricksun...................... 0.23080% monograss..................... 0.00017% monotype...................... 0.00017% monoghost..................... 0.00017% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.069) |## -2.0|# |##### -1.5|###### |############# -1.0|###### |########## -0.5|############# |#################### 0.0|################### |################ +0.5|############################## |################## +1.0|################ |################### +1.5|## | +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%