weatherless...................85.63027% balance.......................44.38782% offense.......................27.69545% semistall.....................14.10011% hyperoffense..................11.25995% voltturn...................... 7.98232% sun........................... 6.24353% hail.......................... 5.00170% hailoffense................... 3.59549% sand.......................... 2.95553% stall......................... 2.55668% sandstall..................... 0.87196% rain.......................... 0.83076% multiweather.................. 0.66179% trickroom..................... 0.63234% tricksun...................... 0.43411% sunoffense.................... 0.42535% choice........................ 0.37322% monograss..................... 0.00000% monotype...................... 0.00000% monoghost..................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.225) |# -2.0| |####### -1.5|#### |##### -1.0|## |###### -0.5|####### |########### 0.0|###################### |########### +0.5|############################## |############# +1.0|########################## |################ +1.5|## |# +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%