offense.......................58.73145% weatherless...................55.92049% balance.......................28.81441% rain..........................24.45615% sun...........................17.39571% hyperoffense..................10.14652% trickroom..................... 7.80264% sand.......................... 4.05434% multiweather.................. 4.00955% monotype...................... 3.34947% tailwind...................... 2.73631% rainoffense................... 2.62434% hail.......................... 2.26817% tricksun...................... 2.04423% semistall..................... 1.95466% trickrain..................... 1.41934% voltturn...................... 1.21353% choice........................ 0.80191% sunoffense.................... 0.63023% tricksand..................... 0.58330% monopsychic................... 0.44681% monowater..................... 0.39669% stall......................... 0.35297% monoice....................... 0.26659% monodragon.................... 0.26659% monodark...................... 0.25060% monosteel..................... 0.24207% batonpass..................... 0.23567% monoelectric.................. 0.23567% sandoffense................... 0.22287% monofairy..................... 0.20901% monopoison.................... 0.17702% monofighting.................. 0.14823% monorock...................... 0.13756% hailoffense................... 0.13010% monoflying.................... 0.12370% monofire...................... 0.10024% monobug....................... 0.09811% monoghost..................... 0.08851% monograss..................... 0.07998% mononormal.................... 0.07251% sandstall..................... 0.04905% dragmag....................... 0.03519% trickhail..................... 0.02666% gravity....................... 0.02133% monoground.................... 0.02026% trapper....................... 0.01919% hailstall..................... 0.01600% sunstall...................... 0.01280% rainstall..................... 0.00853% Stalliness (mean: -0.259) |# -1.5|### |####### -1.0|############### |##################### -0.5|########################### |############################## 0.0|########################## |################## +0.5|########## |######## +1.0|### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.59%