offense.......................59.10223% weatherless...................51.30853% balance.......................28.72632% rain..........................28.24013% sun...........................19.05806% hyperoffense..................10.26888% trickroom..................... 9.14284% multiweather.................. 4.39338% sand.......................... 3.83542% rainoffense................... 3.23823% tailwind...................... 2.99355% monotype...................... 2.79736% tricksun...................... 2.37962% hail.......................... 2.02920% trickrain..................... 1.91089% semistall..................... 1.61960% voltturn...................... 1.31663% choice........................ 0.86411% tricksand..................... 0.71234% sunoffense.................... 0.67726% monowater..................... 0.35868% monopsychic................... 0.34399% stall......................... 0.28298% monoice....................... 0.25664% monosteel..................... 0.24197% monodark...................... 0.19629% monodragon.................... 0.19554% monoelectric.................. 0.19480% sandoffense................... 0.19307% monofairy..................... 0.16503% batonpass..................... 0.15843% monorock...................... 0.14299% monofighting.................. 0.14054% hailoffense................... 0.13556% monoghost..................... 0.09112% monoflying.................... 0.08337% monobug....................... 0.08203% monopoison.................... 0.08156% monofire...................... 0.08066% monograss..................... 0.07280% mononormal.................... 0.05166% sandstall..................... 0.04809% dragmag....................... 0.03165% trickhail..................... 0.02705% monoground.................... 0.02144% trapper....................... 0.01990% gravity....................... 0.01746% hailstall..................... 0.01400% sunstall...................... 0.00866% rainstall..................... 0.00602% Stalliness (mean: -0.268) |# -1.5|## |####### -1.0|############### |##################### -0.5|########################### |############################## 0.0|########################## |################## +0.5|########## |######## +1.0|## |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.59%