weatherless...................69.41366% offense.......................48.45370% balance.......................38.07204% hail.......................... 9.73811% sun........................... 8.12925% sand.......................... 7.61083% trickroom..................... 7.36950% rain.......................... 7.19968% hyperoffense.................. 6.86003% semistall..................... 5.48802% monotype...................... 5.31373% tailwind...................... 2.29710% monoice....................... 1.80551% multiweather.................. 1.79657% voltturn...................... 1.24240% stall......................... 1.12621% monoghost..................... 0.87147% choice........................ 0.84912% tricksand..................... 0.80443% hailoffense................... 0.75974% monoflying.................... 0.46031% monofire...................... 0.44691% monoelectric.................. 0.44244% monopoison.................... 0.42456% trickhail..................... 0.42456% batonpass..................... 0.40669% sunoffense.................... 0.36646% rainoffense................... 0.35306% monosteel..................... 0.19664% monopsychic................... 0.16536% monowater..................... 0.13854% monobug....................... 0.10279% sandoffense................... 0.09385% monofairy..................... 0.09385% tricksun...................... 0.08938% trickrain..................... 0.07151% rainstall..................... 0.07151% dragmag....................... 0.06704% monodragon.................... 0.06704% mononormal.................... 0.05363% gravity....................... 0.04916% sandstall..................... 0.04022% allweather.................... 0.04022% monodark...................... 0.02235% monorock...................... 0.01788% monoground.................... 0.01341% hailstall..................... 0.00894% monograss..................... 0.00447% Stalliness (mean: -0.034) -1.5|### |###### -1.0|########## |################### -0.5|############################ |############################## 0.0|########################### |###################### +0.5|##################### |############### +1.0|######### |##### +1.5|#### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%