weatherless...................68.43493% offense.......................48.00357% balance.......................38.03445% hail..........................10.29361% trickroom..................... 8.38285% sand.......................... 8.36874% sun........................... 7.83236% rain.......................... 6.85654% hyperoffense.................. 6.72651% semistall..................... 6.23736% monotype...................... 4.78966% tailwind...................... 2.34438% monoice....................... 2.11092% multiweather.................. 1.59981% voltturn...................... 1.50540% hailoffense................... 0.99963% stall......................... 0.99812% tricksand..................... 0.92246% choice........................ 0.86837% monoghost..................... 0.59396% trickhail..................... 0.50376% monoflying.................... 0.49442% monoelectric.................. 0.38199% sunoffense.................... 0.35638% rainoffense................... 0.32716% batonpass..................... 0.32084% monopoison.................... 0.28623% monofire...................... 0.24754% monosteel..................... 0.15129% monowater..................... 0.13338% monopsychic................... 0.10530% sandoffense................... 0.09539% tricksun...................... 0.08515% monofairy..................... 0.08285% rainstall..................... 0.07926% trickrain..................... 0.07367% monodragon.................... 0.06730% monobug....................... 0.06097% dragmag....................... 0.05848% sandstall..................... 0.04125% mononormal.................... 0.03430% gravity....................... 0.02554% allweather.................... 0.02273% monodark...................... 0.02109% monorock...................... 0.01109% monoground.................... 0.01097% monograss..................... 0.00504% hailstall..................... 0.00427% Stalliness (mean: -0.023) -1.5|### |##### -1.0|########## |################### -0.5|############################ |############################## 0.0|########################### |###################### +0.5|#################### |############### +1.0|######### |##### +1.5|#### | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%