offense.......................50.70418% weatherless...................49.39988% balance.......................41.54283% hail..........................18.34660% sand..........................16.35157% rain..........................13.66752% trickroom.....................11.93397% monotype...................... 9.15040% monoice....................... 9.04326% semistall..................... 6.51549% voltturn...................... 6.14113% sun........................... 2.77692% tricksand..................... 2.10696% hyperoffense.................. 1.17460% choice........................ 0.55303% trickhail..................... 0.49913% multiweather.................. 0.43010% hailoffense................... 0.25093% tailwind...................... 0.18445% rainoffense................... 0.09227% stall......................... 0.06290% monoghost..................... 0.05700% sandoffense................... 0.02592% sunoffense.................... 0.01614% monoelectric.................. 0.01609% trickrain..................... 0.01313% monowater..................... 0.00928% monofire...................... 0.00852% tricksun...................... 0.00793% rainstall..................... 0.00584% monosteel..................... 0.00538% monopoison.................... 0.00500% monodragon.................... 0.00405% monofairy..................... 0.00083% monopsychic................... 0.00081% allweather.................... 0.00043% dragmag....................... 0.00021% monoflying.................... 0.00011% monobug....................... 0.00004% mononormal.................... 0.00004% gravity....................... 0.00000% batonpass..................... 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.037) -1.5|# | -1.0|# |###### -0.5|############################## |################# 0.0|################# |#################### +0.5|######### |######### +1.0|### |# +1.5|###### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.83%